
Kazu Shioda (EX2-063) - Digital Hazard
Tamer
Black
3
[Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
[Security] Play this card without paying its memory cost.
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Description
Tamer
Black
3
[Start of Your Main Phase] If you have a Digimon with [Cyborg] or [Machine] in its traits in play, gain 1 memory.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
[All Turns] When one of your Digimon with [Cyborg] or [Machine] in its traits becomes suspended, you may suspend this Tamer to "Draw 1". (Draw 1 card from your deck.) Then, trash 1 card in your hand.
[Security] Play this card without paying its memory cost.











